Spiral to Destruction
Years have both numbers and names, picked by allegedly prescient sages, centuries in advance. Most citizens refer to the name, with only scribes concerning themselves with numbers.
Months only have numbers, and there are 12 in a year. There are 3 weeks in a month, also unnamed.
There are 10 days in a week. They are titled (in order): 1) Kee'mal, 2) Lor'm al, 3) Sep'mal, 4) Dur'mal, 5) Til'mal, 6) Been'pel, 7) Ep'pel, 8) Act'pel, 9) Lamon'pel, and 10) Telil (the day of rest).
Current Year and Month: 1354: The Year of Storms, Month 2
Next Year: 1355: The Year of Sun
Example Date: Dur'Mal, 1st Week, 5th Month, The Year of Mistakes (1248)
This history generally focuses on the peninsula of Batavia, although some additional information is also provided.
Formation of the world and victory of gods over primordials. The creation of many races occurred here, with dragons dominating all others. This age ended in a cataclysm as the primordials were exiled to the elemental planes. The world split into continents, and Batavia rose out of the ocean as an island offshore Tuleca.
Crude copies of other races abound here, with demi-gods attempting their own grabs at power by creating new creatures. Humans emerge as a race created by a group of smaller gods. Erathis, Pelor, and Bane are three of these gods which have risen in power since the creation. There is a general decline in divine interference throughout this age. By the ends, gods no longer stride the earth, instead working through mediums on the material plane. Elves, dwarves, and humans settle into their current places on Batavia, although the forests have since shrunk, and the mountains have since risen.
Different countries, races, and cultures mark the boundary between ages differently. On Batavia, the 3rd age is understood to have begun with the founding of Elmara, by Elves, Dwarves, and Humans. It's location between the territory of all three races led to quick growth.
The human lands are effectively unified. The country takes the name Bataviar, although it is unknown if it took the name from the peninsula, or if the peninsula later gained the name as a reference to the country.
The island of Ictis is discovered by sailors from the mainland. To this day, it is the only other major landmass discovred by Tulecans.
First and greatest Dwarven seclusion. A popular religious and political movement among the Dwarven clans leads to their withdrawl into their mountains.
Batavia repels invaders from the north. This effectively marks the end of Dwarven seclusion as they contribute many forces to the war. The human nation of Drum Boorda is responsible for the invasion, and was located to the north west of Batavia.
Expulsion of Tieflings from Batavia. Stereotyped as traitors during the war, Tieflings are forced to leave the peninsula, although they have since returned in small numbers.
Bataviar carries out a retribution invasion into the north, although it is unsuccessful. Dwarves and Elves do not take part. This marks the last time any armies from Batavia mount a serious campaign outside of the peninsula.
Second Dwarf seclusion. Far from the universal acceptance of the first seclusion, many dwarves stay in Elmara and human lands.
Second invasion from Drum Boorda is repulsed.
Follow up invasion from the Drum Boorda is successful, the invaders conquer the northern half of Batavia to the boundry of the Elven forest, Dwarven Mountains, and Elmara region.
Drum Boorda is driven out of Batavia by a joint Dwarven/Elven/Human effort. Cultural influences of the invading country are still evident in the north.
Weakened by the occupation and wars, Drum Boorda is easily conquered by Medaara, a growing dragonborn empire to the north and east of Batavia.
Three ancient dragons take residence in Batavia. One settles in the north, two in the south. The weaker dragon in the south is soon defeated and forced to flee by his stronger neighbor. The remaining dragons are Loch and Carm. The dragons frequently do battle, causing great devastation in the peninsula. The damage to roads and danger of travel in this time begins the cultural isolation of the two halves. Each region now begins to be referred to by the name of the dragon occupying it, evolving into the names Lochnerath and Carmalan.
The two dragons are finally killed by Batavians over Elmara. They remain distracted in battle with each other until the final strike from a team of powerful mages.
A battle breaks out in the streets of Elmara. Commanders are soon unable to control their forces, and the fight spirals into a larger conflict between Lochnerath and Carmalan. The city is devastated by the fighting, and citizens quickly abandon it for the greater safety of less contested cities.
Batavia undergoes The War of Division. The low intensity conflict between Lochnerath and Carmalan results in the formation of two rival kingdoms. Elves and Dwarves both enter seclusion, neither wishing to take sides in the struggle. Large masses of refugees pass through Elmara region, the site of occasional battles. Neither side gains control over the city. Refugees and bandits strip it of its former wealth.